import d3d10d,\
       D3D10CompileEffectFromMemory,'D3D10CompileEffectFromMemory',\
       D3D10CompileShader,'D3D10CompileShader',\
       D3D10CreateBlob,'D3D10CreateBlob',\
       D3D10CreateDevice,'D3D10CreateDevice',\
       D3D10CreateDeviceAndSwapChain,'D3D10CreateDeviceAndSwapChain',\
       D3D10CreateEffectFromMemory,'D3D10CreateEffectFromMemory',\
       D3D10CreateEffectPoolFromMemory,'D3D10CreateEffectPoolFromMemory',\
       D3D10CreateStateBlock,'D3D10CreateStateBlock',\
       D3D10DisassembleEffect,'D3D10DisassembleEffect',\
       D3D10DisassembleShader,'D3D10DisassembleShader',\
       D3D10GetGeometryShaderProfile,'D3D10GetGeometryShaderProfile',\
       D3D10GetInputAndOutputSignatureBlob,'D3D10GetInputAndOutputSignatureBlob',\
       D3D10GetInputSignatureBlob,'D3D10GetInputSignatureBlob',\
       D3D10GetOutputSignatureBlob,'D3D10GetOutputSignatureBlob',\
       D3D10GetPixelShaderProfile,'D3D10GetPixelShaderProfile',\
       D3D10GetShaderDebugInfo,'D3D10GetShaderDebugInfo',\
       D3D10GetVersion,'D3D10GetVersion',\
       D3D10GetVertexShaderProfile,'D3D10GetVertexShaderProfile',\
       D3D10PreprocessShader,'D3D10PreprocessShader',\
       D3D10ReflectShader,'D3D10ReflectShader',\
       D3D10RegisterLayers,'D3D10RegisterLayers',\
       D3D10StateBlockMaskDifference,'D3D10StateBlockMaskDifference',\
       D3D10StateBlockMaskDisableAll,'D3D10StateBlockMaskDisableAll',\
       D3D10StateBlockMaskDisableCapture,'D3D10StateBlockMaskDisableCapture',\
       D3D10StateBlockMaskEnableAll,'D3D10StateBlockMaskEnableAll',\
       D3D10StateBlockMaskEnableCapture,'D3D10StateBlockMaskEnableCapture',\
       D3D10StateBlockMaskGetSetting,'D3D10StateBlockMaskGetSetting',\
       D3D10StateBlockMaskIntersect,'D3D10StateBlockMaskIntersect',\
       D3D10StateBlockMaskUnion,'D3D10StateBlockMaskUnion'